A Forlorn Hope

But it was just here a minute ago!
adventurelog3

As the caravan leaves town, the crows go with it, beginning the journey to Arabel. The journey goes well for the most part; No loss of limb or companion, no goblin or orc attacks. In fact, it all goes as smoothly as silk until one day it is discovered that the caravan master has no gold with which to pay the hired help. These sordid men of mean demeanor are less than thrilled to find out that can either walk with the caravan for nothing, or guard the caravan for nothing, until they reach Arabel. What happened? Why did the caravan master not have the means to pay for payroll? It would seem that someone stole the gold chest from his quarters. Who did it remains to be seen, but luckily his right handed man Sailus (or something) quelled the angry storm of disgruntled grunts. Not without earning a nice shiner mind you! Tyllas in his rage “inquires” of the shadier of his companions, those known to be thieves, those whom the rest of the party had to bust out of the crows cages, as to whether or not they know of what happened. Even though it was an investigation worthy of the Spanish Inquisition, nothing was learned. The matter was sorted out, and payment would be given to the workers once they reached the city. Once in Arabel, the party prepared for the next leg of their journey, the treacherous road that lead through GNOLL PASS!!!

The crafty crows sought for a caravan to help make the journey safer, yet their found no one who needed them, as all other mercenary work was taken up by the resident band. (insert name). Without any other choice, the party suited up, stocked up on supplies, and set out into the untamed wilderness. Oh and Jenella killed a wizard while in town, but the party doesn’t know about that. Even so, she carried with her a strange lingering spell from the fallen mage, as to what it did, she did not know. Nor does anyone in the party, nor do I, nor, I believe, do you. The trek from Arabel can be summed up with one word; rain. It rained for days, that miserable, cold, bone soaking rain that can come down for days and days without letting up. The sky hung low like an oppressive blanket, as though to suffocate them all with the dreary misery that it promised for trackless sunless days. Luckily they had a druid in their midst, who conjured up a shelter out of tree branches, grass, and vines. But in the middle of the night Janella shrieks with fear to see two glowing red eyes just outside the opening of the shelter. Screaming in terror, she alerts the whole party, who prepare for battle. One of their number decides to hide in the thin walls of the enchanted shelter, breaking the enchantment and leaving them all very much alone, and wet, in the black rainy night. As for the thing with the evil red eyes, nothing more is preceived. The party does their best to sleep through the night. Only a few are deemed worthy to share in Bellamin’s tent. It is a miserable night for everyone. They comes the climb up to the Gnoll Pass…

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From Suzail to Immersea... As the crows fly
adventurelog2

Mirtul 1st, Year of the Banner 1368 Dr

Our “Heroes” set out from the illustrious capital city of Suzail, heading towards the town of Hilp. the first destination of many on this mad wizard’s errand. At the end of the first day’s journey they come to a small Inn alongside of the road; The “Way Inn”. It is packed with people as they journey to Suzail and Immersea to celebrate Greengrass, and the prices are thus outrageous. Never the less, one generous or perhaps stupid, member of the party purchases a room there, and they all sleep inside, not unlike sardines in a can. The day they set out and journey to the river Starwater and camp there. In the middle of the night, or early in the morning if you please, the party is awakened by a somewhat strange event. Amidst flashes of light and portents of horror, the party is seemingly assulted by a wizard, a fighter, a dwarf, and an elf who is seemingly en flambe. Vanishing with bright flashes they appear and dissappear many times and seem to die off one by one. The fighter is devoured from head to sternum by some monstrous being, and his body falls down on the grass where the ever opportunistic halfing scout finds and loots the body, while the party is completely unawares. When the whole tumultuous affair is over with, the party finds a lone and somewhat panicked wizard standing among them in a distraught state. With all the chances of gaining an ally, they send him away without so much as a “good luck” and continue on as if nothing at all had happened. They next day they arrive int he quaint little town of Hilp. Half of the party does the intelligent thing and sets up a camp, for the town is packed with people preparing for the spring festival which is to take place in just a few days. The only half of the party, however, and namely the two esteemed thieves Eddie and Jenella, are unable to resist the alure of all that gold jingling in all those pockets. So they both go into a local tavern and try their hand and getting some easy coin. As luck would have it, the Thief-Catches had the place marked out, and easily caught the would-be thieves. The two are taken out of the tavern and thrown in the crows cages to await judgement. Eddie, thinking with his brain, decides to escape. Janella, thinking with her hips, decides to dance. And her dancing does indeed allow Eddie to escape, but she herself must now dance….forever, or at least until the drunkards pass out or go home. Darella the druid sees all of this happen, and goes to the camp to tell of the party of it. Taking council together, Bellamin, Darella, and Tyllas decide to head to the guard shack to arrange Janella’s release and Eddie’s pardon. As they prepare to leave, who shows up other than Eddie himself. Tyllas beats the hell out of him and has Bellamin tie him up with an ample amount of rope, which Bellamin does, but does a terrible job. They finally manage to negotiate their freedom at the cost of 100 gold pieces, however, Tyllas requests that they be kept in the cages until morning, in hopes that they would learn their lesson. (Doubtful) The Next day they arrive in the city of Immersea, which is absolutely packed with revellers come to ring in the spring with ample amounts of ale and cheer… and more ale. The party arranges with a local farmer to spend a few days in their stables, as there is absolutely no where for them to stay in the city, nor in the surrounding area. Every campsite is taken and every room is rented. So the druids and nature type folks head off to do….naturey things….in the nude….covered in….stuff. (gods know what the elf did….) The rest of the party finds their own way to enjoy the festival, weather in women, drink, or just gazing up at the stars. Eddie finds in the morning, however, that the female whom he paid to accompany him the night before, had left him with something….free of charge. And as he made his morning relief, he felt a pain in his groin much akin to the sensation one would feel if they were to….urinate sharps of glass. In his panic he runs into the town with his pants around his ankles, screaming “My Dick Burns!”. It was Tyllas who finds him, attempts to calm him down, and leads him to a priestess of Selune, and for the small fee of all the gold he has, Eddie is subjected to an extremely embarrassing ritual, and afterwards is clean of the Jacks that he and some unfortutiously obtained. Tyllas, seeking some extra coin, finds a job as a guard for a caravan headed for the city of Arabel, that leaves in the morning. What new adventures await down that road? What excitement is hiding just around the next bend? What other kinds of innane and stupid things will our party partake in when next they encounter anyone? The story goes on….next week.

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At the Sign of the Vulgar Unicorn
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Tarsakh 26th, Year of the Banner, 1368 Dr Our story begins in the bustling city of Suzail, the capital of the goodly nation of Cormyr, where in an old run down tavern, one sporting a somewhat distasteful sign, an unlikely bunch of adventures gather in search of high adventure, glory, and a course; gold. For an elf by the name of Sha Milkweed has advertised an opportunity to form a state-sanctioned, legal, and documented adventuring band. It was to this call that these various characters have come. One by one they approached. First, a half-elven druid by the name of Darella Eiderdown approached Sha, her motivation being to escape the city and to earn her place among the druids. Next came the somewhat facetious Janella Foeknuckle, a gnome thief, whose ambitions are as of yet unknown. The mage Natas Wizard orn joined them, as any good mage knows that the more meatshields between him and the dangers of the open road, the better. It was then that Sha heard a small voice in her ear, and to her surprise, a shady halfling seemingly materialized at her side out of thin air, proving his usefulness in any adventure, providing that there was plenty of gold to being procured. Last to join the party was an soldier named Tyllas Bront, who after talking with “Tommy Thumbs”, the bar keeper of the vulgar unicorn, walks up to the hired muscle that Sha hired to keep the rif-raf from bothering her as she tries to put a party together. Being none to kind to the hired goon, Tyllas demands that the man stand aside, and after a few threats and a short lived fist-fight. Tyllas walks past the unconscious man to offer his services to the elf. And that my friends, is the humble beginning of the Crows, a name I’m sure you’ve heard many times. Yes, this murder of crows went off to seek fame and fortune in the wide world. Yes, and their first quest was to take a small chest to a wizard many many miles away. A very long journey that would test this new band to the very limits of their strength and endurance. And so it was, after “jewing” the Wizard Gordrenn out nearly ten times his original price for the delivery, they set off to the nearby town of Hilp, the first city of many of the way to the village of Thurmaster in Haranshire to deliver a mysterious chest of ingredients to the wizard Tauster. So the journey begins…
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